Recently Nathan released Arena of Fire on Microsoft‘s Xbox Live Indie Games Marketplace. Designed as a test, it was his first game developed on Windows and he wanted to go through a complete development-release cycle.
Lately, Nathan has been working on a top-down space exploration action-adventure game codenamed Novastar. Its major focuses are missions, exploration, and space combat. Some planned features include: 4-6 coalitions (2 major, 2 minor, 2 other), lots of spaceships to purchase or commandeer, many weapons and ship upgrades, and multiple singleplayer storyline endings. He’s also been wanting to add online multiplayer and missions to accommodate 2+ cooperating players. Although he has developed a physics engine, he does not yet have the resources to focus on this as a major feature. Moreover, he seems to be running out of time.
“With getting married, and moving in the middle of June, I can’t afford to continue pursuing my passion of development full-time. I hope to get funded so that I can continue on my game, and provide a great resource for others”, says Nathan.
He then adds: “Finally, one of my dreams, in being a game developer, is to empower and help realize the dreams of my family and friends. My sister is an aspiring sci-fi novelist. I have hired her and given her the creative freedom to do the storyline, history, and background. This has the possibility of turning into a short novels project, and the higher development of a sci-fi world. And again, I’ve been in contact with a music composer, whom I quote, ‘I just think it would be cool to be able to have my stuff in a video game!’”.
Here is an early video of the game: http://www.youtube.com/watch?v=_v8FETS6R08&feature=youtu.be.