The game I want to create is similar to Chess but with new pieces that have unique movement and attack actions that are then put in a Death Match setting.
The aim of the game is to take it in turns to move your pieces and capture your opponent’s pieces to score. Once a piece has been “killed” it respawns back at the edge of the board and misses a turn before it can be used again, if its killed for a second time it must wait 2 turns to move again, and so on. The winner of the game is the first person to reach the designated score.
Each unit has two actions it can make on its turn.
They can either move, in which case you simply place the unit in its new position. The second option is to attack, where you move your piece onto the same square as an opponent piece and capture it. Moving and attacking have separate movement criteria, so each unit essentially has 2 different moves.
The end goal is to allow the player to pick their team from a line-up of different units and battle each other or various unique playing fields.
It’s pixel-artists and indie developer Matthew Weekes.
The handy link: