Attack of the Gelatinous Blob
The nuclear age brought more than incredible energy, it spawned an era of mad scientists with wicked ambitions. You, being the maddest of scientists, have developed a method for animating and controlling slime to create an army unlike any before. Attack of the Gelatinous Blob is a Real Time Strategy (RTS) game placing the player in the role of the Mad Scientist. Progress through levels, destroying cities while fighting off the army. Build support structures to defend your base and enhance your blobs; blobs that have the unique ability to morph their composition and skills depending on what they absorb throughout the map. With your horde of blobs and arsenal of doomsday weapons, you will conquer the defiant humans!
Brent Owens is the lead developer of the game, as well as a core member of the open source jMonkeyEngine game engine (that AotGB uses). To help carry on the open source flame, the game has an open development process with a public issue/development tracker and it will be fully moddable.
Three other people help out from time-to-time: Erlend Sogge Heggen (designer), Christo Oosthuizen (artist), and David Song (artist).