Lune is an adventure game about reflection and solitude where you can control the moon, which implies influencing tides, reflecting light in various ways and modifying gravity. You overcome obstacles that are blocking your way in an abandoned tower on an island in the middle of an ocean.
Use your capacity to manipulate water to flood rooms and free stairways. You can also trigger Moonset and walk in the shadows to avoid the unwavering stone Guardians. Your actions have a global impact on the whole environment of the island.
In Lune, we want each gameplay situation to have multiple outcomes, so you can always backtrack to inspect a new path.
We want to offer an experience based on awe and amazement. The core mechanic is simple, yet rich, and we hope you will enjoy it as much as we do.
We are a multicultural french team of 6 young game developers trying to make a name for ourselves.
Matthieu Bonneau is our sound designer. http://matthieubonneau.com/
Raphaël Chappuis and Alexis Payen de la Garanderie are our programmers.
Fabian Bodet is out graphic artist. http://noodlespoon.tumblr.com/
Sergey Mohov is our game designer. http://sergeymohov.com/
Leonard Carpentier is our project manager. http://www.leonard-carpentier.com/