Tides Of Glory
‘Tides Of Glory’ is an action based MMO for mobile platforms; with fast paced, real time combat; and a detailed immersive world. Players will need their reflexes to survive, but their wits to flourish as they play the economy and rise to power. Customisable content will be at the heart of my game’s business model. Items that affect abilities in game will only be attainable with in game currency – preventing large wallets from conquering the world. The game will feature offline play as well as online play, catering to the unreliable nature of mobile internet.
Tides Of Glory has been my life for the last couple of years, and a large chunk of it has been completed– it just needs a little bit more work to get it up to a standard I can be truly proud of. Its biggest weakness at the moment is art assets.
I started programming professionally at Blade Interactive Studios in 2006. A year later I was made Head of Mobile and we released some of the best 2D and 3D pool and snooker games on the market. I was particularly proud of WCP2010 3D where we were allowed to really push the boat out in terms of graphics, making some of the shiniest balls ever seen on mobile at the time (there is a joke in there somewhere).