Elliot Quest is an adventure/RPG inspired by Zelda II: The Adventure of Link, one of my favorite games. In Elliot Quest, players explore the mysterious Urele Island in search of an ancient demon.
Elliot Quest Features
· An expansive island to explore with over 16 unique bosses
· Customize your character with an engaging Level-Up System
· Chain attacks to make enemies drop more items
· Experiment with different magic attacks to defeat Elliot’s enemies
· Solve puzzles to find hidden crystals and access secret areas
· 3 unique endings based on moral decisions
· Original Music by Michael Chait — listen at https://soundcloud.com/michael-chait-music/sets/elliot-quest
After Elliot’s wife disappears, he falls sick and attempts to take his own life–only to discovers that he can’t die. Plagued by nightmares and growing weaker by the day, Elliot seeks out a local Sage, who tells him that he’s the victim of a rare curse. A demon called a Satar is slowly consuming Elliot’s vitality.
If Elliot can’t find a cure to the curse before it’s too late, he will become a Satar. His only hope is to ask for the help from one of the island’s Guardians, who have kept the Satar from taking over Urele. Elliot can’t die–but he’s still running out of time.
Animuz Games was started by me (Luis Zuno). I’ve been a web designer and developer since 1999. Before I started Elliot Quest, I made a small puzzle-platform game where you control a pink jelly creature — http://gamejolt.com/games/puzzle/slimer/12647/. But Elliot Questis the game I always wanted to make. Over the course of Elliot Quest’s development, however, several people have showed their interest in the game and offered to help out—there are a lot of Zelda 2 fans out there! Now Ansimuz games consists of collaborators from Mexico, the United States, and Canada!
Luis Zuno – Game Art & Development
Michael Chait – Music Composing
Daniel Homan – Game Narrative
Ian Sean – Code testing, Project Manager, Author of Cloaks & Spells
Tim Kelly – Additional Booklet Art