Savage: The Shard of Gosen
Savage: The Shard of Gosen is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (the black sheep of the Zelda family, hehe), other games of its ilk (like Gargoyle’s Quest) and a healthy dose of general barbarian fetishism.
The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).
My name is Matt Fitzgerald and over the last year I’ve taken up work as a freelance artist, working on projects involving music, animation and film. I have been working on Savage: The Shard of Gosen for almost 4 years. It started out as a hobby project, trying to make a game for my then 5 year old brother. It’s grown in scope since then and is nearing completion, despite all sorts of wrenches thrown at it including an apartment fire (the game survived: yay!). The grant would help me cover things like submission and copyright fees, and living expenses.