You don’t have to be that masochistic to give Zenzizenzic a shot, really, trust me! Have faith in your abstract little ship and blast thou foes into the unknown two dimensional beyond with the help of a wide variety of destructive and exotic weapons. It’ll be fun. There’s a myriad of enemy variety, bonus levels, upgrades, dynamic difficulty, unlocks and all that good jazz. You can even grab a buddy and kick back to the insanely awesome soundtrack while cooperatively being slaughter… eh, positively challenged! Currently in beta, the full game is planned to be available within the next 2 months.
Without any practical knowledge on game design and development, except for what was garnered over the course of 15 to 20 or so years of playing games, I set out to build a game myself. I didn’t know a damn thing, except for what feels right and what doesn’t in a game. Over the following months I spend as much time as I could muster familiarizing myself with the ins and outs of game development and all that comes with it (which is a lot as it turns out!). Zenzizenzic is the first result of my efforts.