Andrew Pelzer is working on Fallen Light; an ambitious, multi-platform 2D-sidescroller RPG using the Construct 2engine that will hopefully break the barriers dividing casual and hardcore players.The focus of the game is on giving tools to the players so that they can form their own enjoyable experience, roam and interact with the world, and actually craft both their experience and even the world itself. Said game world will be built from the ground up offering an incredibly flexible and deep storyline.
Fallen Light is aiming at providing with a strong story, a great game and a rich community, while serving as a learning tool for the developer and a showcase of both Construct 2 and HTML5. The game will most probably be released for free and the grant will provide it with the funds required for assets, domains, security, servers, promotion and extra developers.
Here are some noteworthy features the game will strive for:
– Modified Personality System : Based on how you treat the world around you, the world itself will evaluate your actions and respond.
– Point System : Straying from the stale Strength or Intelligence this system has been expanded. Several places to enter points offering huge character customization and fine-tuning options.
– High Level Characters : Level caps being set too low cause characters to not branch out enough from one another. Content will spread out throughout the game discouraging the formation of end-game necessity.
– Classes with Depth : Instead of declaring yourself a Warrior, Rogue or Mage, new systems are being focused on, that will let you choose a more flexible layout for your character.
– Freedom with Consequence : Being latched down and forced to move as the game wants you to is just you watching your character play. Break from that. With no defined path you are your own legend. Make yourself worth being told. However, make sure you plan ahead because the game will fight back.
Visit the Fallen Light facebook page at http://facebook.com/fallenlight.
), whose real name isn’t exactly Zed and who runs the Games by Zed
site is apparently throwing himself “upon the mercy of the voting public to try and salvage a career from the wreck that is [his] daily life… Bloody hell, that sounds depressing, doesn’t it? Must lighten that up”.
Happily he did lighten the mood by reminding us of his most famous game so far: the Intense Staring Simulator. He then added: “I’m relatively well-known for entering Ludum Dare, multiple times, and other such gamejam things. I do a lot of ‘messing about’, which goes a long way to explaining why I am where I am, career-wise. I’ve never had the time or resources to be able to sit down for an extended period and develop one title to full ‘commercial’ quality, which is something I’m optimistically hoping to rectify, with the Indie Dev Grant“.
The game he is submitting is called Sevnborne: Fortress of the Demon King. It’s a narrative-driven, dungeon crawling twin-stick shooter that owes a lot stylistically to Gauntlet and Smash TV, and thematically to Terry Pratchett’s universally loved Discworld series.
Here’s a breakdown of its key features:
- Fast-paced twin-stick shooting action, with pickups and three levels of attack power for added depth and strategy.
- A whopping 200 levels, with (technically) 200 more in a ‘remixed’ European
- Extreme difficulty mode, which offers a complete overhaul of enemy placement and challenge, rather than just bumping up the enemy’s ‘HP’ stat.
- Hundreds of optional collectibles ranging from jewellery to weapons, and hand-written notes, each with a robust and comedic description.
- A (hopefully) well-written, comedic plot with fully voice-acted dialogue in several inter-level cutscenes, telling the story of ‘Raika Sevnborne’, an orphan and wizard’s apprentice who must leave his relatively comfortable home life, where his biggest challenge is washing up dishes, to rescue his Master from the malicious Demon King Malleus, all with his transgender demon sprite friend Pixie in tow.
- 20 boss fights and 15 original enemies for added variety throughout the monstrously large number of levels.
Under the Ocean
) will be a direct sequel to Under the Garden
and is being developed by Paul Greasley and Michael Reitzenstein with music from Chris T Geehan. It will of course be a platformer/survival game and it will use all the grants it can get to be an even better game.
Have a look at two devlog videos: Part 1 & Part 2. Oh, and do visit http://underthegarden.com.
Christopher Pavia, the artist/designer/programmer for Dungeon Hearts, is asking for a bit of funding to help him hire people for the parts of the process he’s not so great at. He maintains a development blog over at www.cube-roots.com where you can see plenty of artwork and find out quite a bit about the game.
Dungeon Hearts could best be described as a blend of the ever-escalating pace of Canabalt, the puzzle/action hybrid style of Puzzle Quest, and the nostalgia of old-school Japanese RPG’s such as Final Fantasy and Dragon Warrior. A brave party of adventurers dashes quickly from battle to battle, using a match-3 puzzle system to defeat their opponents. Mastering the balance between offense and defense is key. Between each battle, the player must quickly level up the warriors, as each encounter is more difficult than the last. As the party wades through wave after wave of enemies, they must adapt to the twists and turns thrown at them as the gameplay evolves. If they can survive long enough, they may encounter the Dark One himself!
Stephen Sanders (Design/Script/Programming/Voices), Jake Singer (Color) and Elizabeth Drybread (Art) are working on It’s A Ruff Life; a family friendly adventure that aims to entertain children and parents alike in the same way the old Humongous Entertainment adventures did.
It’s all about a young puppy named Alfie on an adventure to find his tennis ball. The game will come with a lively cast of characters including Meekers the mouse, Nikita the kitty, and Colonel Butsnifs, owner of a giant doghouse next door to Alfie.
As for the Indie Dev Grant? Well and to quote, it “would allow us to buy better software and equipment in order to bring better quality voices and music to the game. It would allow us to hire a musician to score the game. Also, it would allow us to make making this game our job and thus give us more time to work on the game and shorten the production cycle in order to get it done faster”.
and game-loving* film writer/director Stacy Davidson (of Shadow of Lost Citadel
and Star Wars
fan-adventure Han Solo Adventures
fame) are working on a 1950′s pulp sci-fi inspired point & click adventure experience called Jack Houston and the Necronauts
What will they do with the grant money? Well, here’s what Stacy told us: “I will be able to pay artists to help visualize the world, a world class composer (who happens to be a good friend of mine and will give me a tremendous break!) to record a riveting score, voice talent to contribute to the characters and, quite frankly, I will be able to put aside my video work and go full time designing and coding Jack Houston without starving and having my lights turned off!”
*Has tested games for Origin Systems in the QA department where he served on the teams for games like Sid Meier’s Alpha Centauri, Ultima Online & Ultima Ascension. Later still, he joined GarageGames and contributed to the 3D modeling on Jeff Tunnel’s update of The Incredible Machine titled Chain Reaction.