The Indie Dev Grant

by Bundle In A Box
Capsule Computers Indie Bundle

Lacuna Passage

LacunaPassage

The Project:

Lacuna Passage is a story-driven exploration and survival game set on Mars. The game draws inspiration from titles like “Dear Esther”, “Journey”, and “Proteus”. You play as Jessica Rainer, the only survivor of the crashed Heracles mission, investigating the disappearance of the first ever manned mission to Mars.

The Team:

We (Random Seed Games) are a small group of game designers, artists, and space enthusiasts working on Lacuna Passage in our free time. Every dime spent on the project has been from our own pockets. We would love to introduce more advanced features like support for the Oculus Rift with the money from the Indie Dev Grant.

The Video:

http://www.youtube.com/watch?v=72ueRVrOkgk

River City Ransom: Underground

RiverCity RansomUnderground

The Project:

Set 25 years after the events in the original River City Ransom, players will embark on a new mission with a familiar friends and a host of new characters in a re-imagined River City.

The Team:

We are a small team of five developers, not new to software development or games, but new to making games together. We came together to make the games we’ve always wanted to play.

The Site:

http://rivercityransom.com/

Scraps

Scraps

The Project:

Scraps is a vehicle combat game where you build your vehicle from parts. It’s a bit like the multiplayer melee mode in Interstate ’76, except you build your vehicle from the chassis up instead of just bolting on weapons and armour. It’s sort of like building a vehicle in LEGO Racers except that when you build your vehicle, every part actually does something and has mass and aerodynamics. It’s designed to be intuitive but not limiting to creativity, and it’s coming for Windows, Mac and (hopefully) Linux.

The Team:

I’m a solo developer for this project at the moment and that includes not just the core game but everything from the music to the website. This is a game I’ve been wanting to play since the 90s and no-one’s ever quite made it, so I finally started making it myself. I’m currently working on Scraps full-time, and I work under the moniker of Moment Studio, which covers my games work and music releases as well.

The Video:

http://www.youtube.com/watch?v=EITD1kE2iuQ

The Download:

http://www.scrapsgame.com/download

The Site:

http://www.scrapsgame.com/

King Randall’s Party

KingRandalsParty

The Project:

King Randall’s Party is a side-scrolling fortress defense game where you build your defenses block-by-block, from the ground up, to defend the Royal Treasury from… the King!

King Randall MCXXXVIII has just been crowned and has decided to throw a massive coronation party. You, playing as the Royal Treasurer, cannot allow the kingdom’s precious funds from being spent in such a frivolous manner – especially during such hard economic times; the King must be stopped! Using your McGuyver like skills, you will create different traps and obstacles – deforming the game-worlds terrain – to impede the enemy progress. Meanwhile, the enemy will build bridges, dig tunnels, construct ladders in order to circumnavigate each level and get to the treasury. Can you stop them? Probably not, but you and your automatic quill throwers and pillow-stuffed spring traps certainly will try!

The Team:

Jesse Crafts-Finch, or Gorilla One, is an adventurer, inspector, and tactical genius. Or something like that. Well, whatever he is, he has been making games professionally since 2005, and worked on games such as Rise of Nations: Rise of Legends, CIV IV: Warlords and Beyond the Sword, Sid Meier’s Railroads!, and various educational titles. Now on his own, he hopes to create games that will make the public snort with laughter. Like pigs. Pigs that play video games. Ok, bad analogy.

The Video:

https://dl.dropboxusercontent.com/u/9212879/KRP%20Stuff/Videos/FullVideo2.mp4

The Download:

https://dl.dropboxusercontent.com/u/9212879/KRP%20Stuff/Alpha/KRPAlpha0.09Release.zip

The Site:

http://www.indiedb.com/games/king-randalls-party

Schelslinger

Schellslinger

The Project:

Schelslinger is a science -fiction western themed action RPG with a heavy dose of Lovecraftian horror. The game will be released on PC and possibly Linux and Mac. It will feature hours of intense, fast-paced action; a rich storyline; beautiful artwork; and an immersive soundtrack.

Tumbleweed, AZ, 1852 – Gold miners recover a strange artifact from a series of caves connected to the mine. Shortly after bringing it back to town, horrific monsters begin invading the town. An urgent telegram is sent pleading for help and Drs. Erik and Elsa Schelslinger arrive on the scene.

You can choose to play as Dr. Erik or Dr. Elsa Schelslinger, or co-op with a friend. Battle your way through hordes of monsters and unlock the secrets of the artifact to free the town, perhaps even the world as we know it!

The Team:

Fascimania is an indie game studio whose first game, Kilgazar, will be released soon.  Our goal is to create games that are enjoyable and challenging, both for ourselves and other gamers.

The Site:

http://www.fascimania.com/

Fuzzy Ballz

fuzzyballz

The Project:

Fuzzy Ballz is a unique 3D evolution of the classic breakout game with a handful of cute cuddly characters and a dash of twisted humor mixed in.

The game is currently in development for the PC and mobile platforms and will feature:

3 Gameplay modes (Story, Timed, Challenge)

5 Characters to choose from

Unique worlds for each character

Unique gameplay elements specific to each world

The ability to upgrade and customize your character along the way

** STORY MODE **

Select a Fuzzy and grow them into the ultimate brick breaking tool of destruction by unlocking character upgrades, special gear, power-ups, and more! Explore a world unique to your Fuzzy as you bounce your way through increasingly difficult stages.

** TIMED MODE **

Race to break as many bricks as you can before time runs out!

** CHALLENGE MODE **

– Carefully bounce your Fuzzy through the stage while avoiding harmful obstacles

– Solve carefully crafted puzzles to navigate each stage and collect all the bricks

The Team:

Gray Wolf Interactive is a small indie development studio located in beautiful Colorado. The studio was founded by Avery S. Terrell, who after reading **John Romero’s article ‘Why indies should stop “waiting for permission”’ decided to quit his long time corporate job and teach himself to program in the UDK. Partnered with artist Chris Pedersen and musician Marshall Houle, the studio is currently hard at work on Fuzzy Ballz for the PC & iOS platforms, along with possible Oculus Rift support for the PC.

Also assisting on the game is ZebraLightning Studios and developer Alex White.

The Video:

http://www.youtube.com/watch?v=6WWJY96th9k

The Site:

http://www.EnterTheWolf.com

The Fourth Man

4thman

The Project:

Brighton, 1964. Against a background of sweeping changes to the fabric of the seaside town and its population, Lily Porter, Brighton’s only lady private detective, sets off a series of events that result in a violent struggle for control of the Brighton underworld. Can she escape the consequences of her actions, and unravel the mysteries of the Blue Moon cult? Pitched against dark forces beyond her control, can Lily unmask the 4th Man, and get her life back?

The Fourth Man is an episodic RPG adventure in 6 parts, packed with the fashion, music and culture of the 1960s, all cooked up with a distinctly British sauce. Expect oodles of detective work, tricky environmental puzzles and a gamut of spicy Brighton denizens: mods, rockers, squares, hepcats, late bus drivers, not to mention the troglodytes living under the South Downs.

The game will be a new take on the RPG genre – this is a game more about brains than brawn, and will feature a novel progression system which not only enhances your character but the world around them. Set in an alternate Brighton, it will feature real world locations and colourful characters from Brighton’s past, as well as incorporating some “what might have beens”.

The Team:

Pie and Mash is the two man tag team of Tim Frost (Art Monkey) and Owen Bennett (Director of Typing). Tim has worked on no less than 4 BAFTA award winning animation series, whilst Owen has been programming since he was 8 years old. Together, we are wannabe game makers with a love for adventure gaming, weird folk tales and good Sussex Ale.

The Site:

http://pieandmash.me/

Goldwingu

Goldwingu

The Project:

Goldwingu is a vertically scrolling, old-school shoot’em up with light tactical elements and a campaign mode for more strategic flavour. Goldwingu is developed on Java (6->), using Light Weight Java Game Library, which narrows the platforms in runs on to PC, Mac, Linux and Solaris.

Most of the technical groundwork is more or less complete and focus is being shifted toward adding and honing playable content (enemies, their movement, achievements, weapons and their upgrades). Some of the game mechanics (e.g. orders for enemy movement) are accessible through a settings file.

The game will also introduce (and develop) a new genre called technomachobullshit. TMBS can be characterized with displays of force (as opposed to just using it), military speak and operating and functioning of machinery, among other things.

The Team:

Goldwingu has just one developer. I am a former IT-consultant who at one point of his last project came to the realization that it’s now or never and I took the leap and became a game developer. I believe that computer games are the most expressive art we have and all the other arts merely special cases of computer games.

I hope that Half Life 3 never gets published. We deserve better. Yes, I’m bit of a snob.

The Download:

http://www.kimmosblog.com/wp-content/Goldwingu2Ep1v0.15.zip

The Site:

http://goldwingu.com/

Where is Pixel?

whereispixel

The Project:

Where is Pixel? is a minimalistic adventure / search game. Travel the world and find your friend Pixel who’s gone missing in all sorts of environments. It’s inspired by McPixel and taking the whole parody a step further by parodying a popular series of children literature. Pixel has no gender.

The principal idea was to create a search picture game with a minimalistic look. This was used to visualize a story that has only a few levels so far. It is planned to grow to 100 levels, a journey around the world and beyond. The game was created for Ludum Dare #26 in April 2013.

The Team:

Ananasblau Games soley consist of Thomas R. Koll. He is making games since 2010, plenty of game jams later the counter nears 20 games.

Thomas’ dayjob is developing web applications, hence a strong tendency to pure scripting
languages like Lua. He’s been a Wikipedia admin before, participates at an annual creative media arts festival, is a regular at the local hackerspace and now helps run a small game show in Linz called GameStage.

The Video:

http://www.youtube.com/watch?v=JhEfgvnI8Gg

The Download:

https://www.dropbox.com/sh/53ml5yz1ttlg1nh/S6dny3_SeD

The Site:

http://ananasblau.com/whereispixel

Deep Space Dookie

DeepSpaceDooki

The Project:

Excerpt from my game story:

The story follows young Dookie trapped aboard a doomed space ship, which is heading for a black hole. In an attempt to request help from anyone the ship has become infested with aliens, pirates and crazy robots who want to strip the ship of its possesions. The last few crew of the starship need to transport all ‘Organic’ and ‘Free Range’ life off the ship via the escape pods, spare ships and the flotilla of alien vessels which are attached. In an attempt to escape the black hole the crew activate the a mysterious ‘Star Relay’ that they found whilst mining an asteroid they collected on their journey. When activated the Star Relay pulled Dookie from his home planet on board this mysterious ship.

The game will be a side scrolling 2D adventure game where the hero has to collect and deliver items, solve puzzles and battle enemies. The game is heavily based on the adventures of Dizzy and with the recent failure of ‘Dizzy Returns’ to get funding through Kickstarter I have now taken upon myself to fill the void in my life. Hopefully the Oliver Twins will not mind be creating a homage to their little egg.

The game will touch on many of the major Sci Fi movies over the past 30 years and have nod to films such as Star Gate, Star Wars, Predator and even Prometheus.

The Team:

The team is currently me. I am in marketing by day but at night I run http://www.graphic-buffet.com which is a game graphic online store for budding developers. I currently have about 5 games on the App Store that I have learned a lot of lessons from. I have many friends and colleagues all ready to work on this project but I just need to get funding in order to get the ball rolling… I am also an avid games blogger at http://www.debugdesign.com.

The Site:

http://www.debugdesign.com/