The Indie Dev Grant

by Bundle In A Box
Eclectic Delights

Imagine Me

imaginme

The project:

Imagine me (PC/Mac) is the story of a boy stuck in a world you create. You must help him remember who he is by defeating monsters in real time events. The world is synced to the system time of your computer to offer Seasons, Day/Night Cycles, and most of all monster attacks. The town you live in will constantly be in trouble and you are their only hope! Find Robbe get him to remember who he is and save the town. Its the only way he will escape the virtual world you created for him so he can wake up from his coma.

The dev:

Christopher Figueroa. I have worked in games for 5 years including Tony Hawk Pro Skater HD, Transformers War for Cybertron, Nascar the game 2012 and a lot more.

The handy link:

http://facebook.com/kinifi

Paradis Perdus (Lost Paradises)

Paradis-Perdus

The project:

Paradis Perdus is a game of exploration and contemplation, and it is all about transmitting the idea of not belonging. You find yourself in a beautiful world, green and full of life, but soon realize that your mere presence poses a problem. The world you are in is beautiful and green, but the moment you get into it, you start infecting everything, and the world starts decaying, until it eventually ceases to exist. You can choose to exit the world, and then it will heal itself, but then, of course, you don’t get to enjoy it, because you’re not there any more. Alternatively, you can stay in the world and watch it die.

There’s an alpha of the game available for free on the website (Mac and Windowns, Linux version coming very soon). Check it out and experience this world for yourself.

The dev:

The team is a bunch of students of a French video game grad school called ENJMIN. We are Sergey Mohov (game design, programming), Fabian Bodet (artwork, artistic direction), Matthieu Bonneau (sound design, music) and Michèle Kopff (music).

The handy link:

http://sergeymohov.com/paradis-perdus/

Six Sided Sanctuary

six-sided-sanctuary

The project:

Six Sided Sanctuary is an original puzzle game where you attach panels to a cube to meet your objectives. These panels have different properties that can let the cube float, jump, stick, and more. The game takes inspiration from a lot of other puzzle games such as Sokoban and Portal, while maintaining its uniqueness. It already contains leaderboards and a map editor. The game will be launched with upwards of 50 levels and the community will be supported every step of the way in creating unique content. The game features an original soundtrack made to match the graphics and feel. The game will take place in several unique settings including Mountains, Urban, Sewers, and Factory. Each of the settings will have unique quirks and introduce new mechanics.

The dev:

The game is being programmed by poe, sprited by Forstride, and scored by Trurkowski. I (poe) started developing the game six or so months ago. Tim joined on when he saw the project on Twitter, and Forstride followed soon after. We’ve been working great together, and work is getting done fairly regularly. (Even if most of the work happens to be black triangles.) We hope that this can be the first of many games that we present to the world.

The handy link:

http://www.poega.me/s/

Rebirth

Rebirth

The project:

Rebirth is a survival horror sandbox game. Rebirth aims to successfully combine horror and action by using Day and Night as integral parts of gameplay. During the day Rebirth plays more like a survival horror shooter, with action and scavenging as well as survival aspects. At night the game takes a turn for horror. Rebirth will feature procedurally generated horror events and buildings as well as emergent gameplay. Our goal is to create a horror game that changes every time you play!

  • Full Body Awareness – Look down, see your legs. Check your body for injuries.
  • AI with senses, goals and advanced behaviors, such as actively searching for you when they lose sight of you, or going to where they heard unusual noises.
  • Emergent gameplay – Random events scattered throughout the world. Your house may be raided, or maybe you’ll walk into a house and the door will suddenly lock behind you, leaving you at the mercy of whatever vengeful entity lives within!
  • Survival based gameplay – Scavenge. Find food, weapons, medical supplies, ammo, and scavenge for shelter. Try to survive the night.
  • Barricade yourself and fortify a position.
  • Meaningful death.
  • RPG elements – Improve your character over time.
  • Multiplayer – After most mechanics are complete.

The dev:

Rebirth was started as my own personal hobby project. I am a software developer by day, indie game dev by night. I pour all my spare time and money into this project and have built all the systems entirely from scratch. I have also done some art, sound, and pretty much everything not involving 3d art. For this, I have used the talents of some of my team members, who have contributed art created in their spare time to help with the project. Our artists are hard pressed for money, so they could definitely use the help!

The handy link:

http://www.deadmanwalkingstudios.com

Memories to Treasure

MemoriesToTreasure

The project:

Art focused adventure game about childhood, imagination and nature.   Think Dear Esther meets Kings Quest.

The dev:

I am Matthew Tompkins.  I am a one man team, doing graphics, coding, sound and music.

The handy link:

www.matthew-tompkins.com/blog

TRI

TRI

The project:

TRI will be a first-person game with environmental puzzles; it is inspired by great games like “Portal”, “Thief” and “Zelda”. The main gameplay consists of creating triangles to move around, connecting platforms, walking on walls, reflecting light rays and following strange floating creatures in a mindbending 3D environment.

The dev:

Rat King Entertainment, a small game dev company with two members, was founded in 2011. So far they created two commercial games, Pitman and Tumblox, for Windows/Mac and iOS devices. They mainly work with Photoshop, 3dsmax, Unity and sometimes Haxe, and often they love to participate in game jams like Ludum Dare and the Global Game Jam.

The handy link:

http://www.tri-game.com

I Get This Call Every Day

I-get-this-call

The project:

I Get This Call Every Day is a personal tale of unwinnable realities. It is a telephone conversation made interactive in a point and click format. It presents, quite literally, what it says on the tin: a particular type of call that its creator regularly deals with in his day job. Players make dialogue choices that either allow them to lose in the slightly soul-killing way he does every day, or in a far more spectacular fashion. It is a lightly filtered experienced pulled from his daily life, with which anyone who’s ever worked in customer service can relate.

The dev:

David S Gallant is an independent game maker and programmer who has been making games since April of 2011. He is stuck in a dead-end call centre job and makes games in his spare time. He is surrounded by an incredible game-making community in Toronto, Ontario, Canada. I Get This Call Every Day will be his seventh release.

The handy link:

http://davidsgallant.com/press/sheet.php?p=I_Get_This_Call_Every_Day

Tower of the Gorillion

Tower-Gorillion

The project:

Tower of the Gorillion is a cooperative (can also be played solo!) platformer that has you make use of both characters in order to progress. The characters are on the front and back layer and must interact with their surroundings, all the while venturing through unique locations so that they may reach and defeat the monstrous Gorillion.

The dev:

We are a two person team from Ontario, Canada. We love making games in our free time and enjoy the occasional game jam as well. But in the end, we are just trying our best to bring fresh ideas with a retro flavour to the people of this good earth.

The handy link:

http://circuiton.com/gorillion.html

99 Spirits

99-spirits

The project:

99 Spirits is a Puzzle RPG released in Japan this fall, and it is currently being localized for English speaking audiences. The immersive game features an original battle system where players will have to puzzle out the true identity of the enemy before defeating them. 99 Spirits revolves around the real Japanese legends of “Tsukumogami”, where everyday objects come alive on their 100th birthday.

The game’s protagonist is Hanabusa, a young headstrong girl living in the Heian capital within medieval Japan. When her mother is slain by evil spirits, her life turns into one of vengeance as she sets out to hunt and destroy the spirits.

The full game will feature:
– Over 10 hours of playtime in an RPG that mixes intense puzzles with fast paced action
– Work out the true identity of your enemies in a unique battle system
– Capture enemy spirits and turn them into allies
– Interact with over 40 unique characters that impact your journey
– Battle over 100 monsters and master a vast variety of skills
– Beautifully detailed art and an atmospheric original soundtrack bring feudal Japan alive

99 Spirits is planned to be released on PC (Windows) in early 2013.

The dev:

We are an independent localization company intent on bringing the best Japanese indie games to English-speaking audiences. We released our first game, Yakiniku Banzai’s critically acclaimed strategy title War of the Human Tanks, in fall 2012 and are now working on our second project, 99 Spirits, while trying to make ends meet.

The handy link:

http://fruitbatfactory.com/99spirits/

Super Kung Fu Volleyball

The project:

Super Kung Fu Volleyball is an intense over-the-top volleyball fighting game. Players engage each other in pure volleyball combat for battlefield supremacy. Is your opponent setting himself up for a smash? Super jump over the net, spin kick the ball right back into
his face and nimbly air dash back to your side of the court before touching the ground, as it is dishonourable to touch another player’s side of the court. Skilled players will engage in aerial rallys, smashing the ball back and forth several times before touching the ground. However, the longer a rally lasts the more unstable the ball becomes, which in turn makes it harder to control.

Super Kung Fu Volleyball could be described as Smash Bros. meets Street Fighter meets Volleyball. My aim is to provide players with excellent aerial control and tight fighting game mechanics in a volleyball game.

The dev:

Super Kung Fu Volleyball is being developed by me, Bronson Zgeb, co-founder of KO-OP Mode, a small new games studio based out of Montreal, Quebec. Before founding KO-OP Mode, I worked on MMORPGs at Funcom, and developed games at two of Concordia University’s media labs: TAG and Obx.

The handy link:

https://twitter.com/bzgeb