The Indie Dev Grant

by Bundle In A Box

The Water of Life


The dev:

Hi, I’m Sergio Cornaga. Over the last decade, I’ve released over 60 small, weird and free games. More importantly, I’ve worked on 20 custom levels for Knytt Stories, a 2007 platformer by Nicklas “Nifflas” Nygren. Most of these are little more than silly experiments, but creating them has taught me many ways to push the boundaries of the engine. I’d now like to utilise these tricks within the scope of a more serious level.

The project:

I want to create a huge, polished custom level for Knytt Stories called The Water of Life. It will follow Juni on her search for a spring capable of granting eternal life, providing musings on mortality and commentary on the structure of ‘metroidvania’ games. I plan to include several diverse environments, some inspired by the bizarre plant life of Socotra… if you don’t know it, look it up now, seriously! The level will be free – I couldn’t sell it, even if I wanted to – but a little money would go a long way towards justifying the months of hard work this project will require. It would also be great if I could finance a custom soundtrack. Nifflas has given me his blessing to proceed, now I need your help to bring The Water of Life to life.

The handy link:

Paradis Perdus (Lost Paradises)


The project:

Paradis Perdus is a game of exploration and contemplation, and it is all about transmitting the idea of not belonging. You find yourself in a beautiful world, green and full of life, but soon realize that your mere presence poses a problem. The world you are in is beautiful and green, but the moment you get into it, you start infecting everything, and the world starts decaying, until it eventually ceases to exist. You can choose to exit the world, and then it will heal itself, but then, of course, you don’t get to enjoy it, because you’re not there any more. Alternatively, you can stay in the world and watch it die.

There’s an alpha of the game available for free on the website (Mac and Windowns, Linux version coming very soon). Check it out and experience this world for yourself.

The dev:

The team is a bunch of students of a French video game grad school called ENJMIN. We are Sergey Mohov (game design, programming), Fabian Bodet (artwork, artistic direction), Matthieu Bonneau (sound design, music) and Michèle Kopff (music).

The handy link:

Courier of the Crypts

Who are you ?

My name is Primož Vovk (aka Blodyavenger) and I’m the owner of the indie game dev studio Emberheart Games. I’m a student and I work at the same time so that I can afford my living. It is thus very hard for me to spend extra money on game development, since I’m the only one working on the game.

What project will the Indie Dev Grant be helping you complete?

The project that IDG will help me to complete is called Courier of the Crypts.
It’s a 2D puzzle-exploration-action game with a twist. You play the role of a young
courier that undertakes simple delivery for the custodian of the crypts which soon
turns out into a deadly adventure.

In the game you help yourself with a magic torch (which must never run out of flame) which prevents some enemies to get you and it also helps you at solving some of the puzzles. In more than 30 maps you’ll find lots of different enemies, traps, different levels of the crypts and bosses.

I spend most of my extra time working on everything I can (programming, art & marketing) but I still need to pay for music and sound effects and there is also a steam greenlight where I would like to put my game in the near future (in 2 months).

Galactic Adventures Inc

Who are you ?

My name is Mårten Jonsson, and I’m an indie developer from Sweden. My previous work and releases can be viewed at

What project will the Indie Dev Grant be helping you complete?

Galactic Adventures Inc is a space exploration/adventure game, in a space/sci-fi setting. You take the role of a customer at Galactic Adventures Inc, a company offering adventure travels, which entails you getting a spaceship, and then being teleported to a random location anywhere in space. Within a designated radius of your ship, a Jump Beacon is also teleported, and that is the one you will have to locate in order to get back home. If you don’t find it, you will die in space. With you will have you personal Computer Engineered Location Explorer Supporter (or C.E.L.E.S), who will assist you in avoiding the various dangers of space, and who will explain the functions of your ship.



Who are you ?

My name is Sergey, I’m an independent game developer. I have recently released my first game, Dédale, on iOS, Mac and PC ( It’s a puzzle game, which looks and feels very friendly but will, in fact, make you wreck your brain and significantly damage your table with your forehead. Which is why I always advise playing it in some kind of safe environment, like underwater, and hope that the soothing music and calm pretty visuals will somewhat soften the blow.

What project will the Indie Dev Grant be helping you complete?

That project would be Dissolution. It was initially a Ludum Dare 24 project, that is to say, I made a prototype of the game in 48 hours:

And with this grant I am planning to expand this project to make it a complete game. Here’s some info about it.

Dissolution doesn’t have a genre and combines various elements of platformer, adventure, RPG and puzzle. The protagonist (his name is the Dude) is an amorphous creature with mentality of Max Payne (or, perhaps, Morte) who once wakes up in a cheerful and colorful world and can’t stand it the least bit. The thing is, the world doesn’t like the Dude much either. Dude tries to find his way out and fights various obnoxious unicorns and fairies while trying not to be consumed by this inhospitable environment.

The world is constantly in motion, as black-and-white (part of which is the protagonist) does its best to consolidate its efforts and gather up enough resources to defeat the vicious creatures of color.

As Dude moves across the terrain, he slowly submerges in the flowers and grasses, so the player’s task is to find sources of black and gray and munch them to develop some kind of resistance and eventually evolve into something bigger and stronger.

I’m not alone on the team, I’ve also now got a professional writer working with me to ensure that Dissolution will end up being a meaningful, exceedingly stylish and all in all awe-inspiring experience. I am planning to get this game on as many platforms as possible, but my primary focus right now is Windows, Mac and Linux desktop.


Nathan of Binary Freeze is applying for the Indie Dev Grant, as he’s trying to start developing indie games full time. He’s been learning programming, graphic design, and music composition, with a heavy emphasis on developing games for almost 9 years now. What’s more, he’s getting married on June 9th, and in the coming fall his wife and he will be starting a Bachelor’s degree in Business Administration majoring in Entrepreneurship, specifically for starting an indie game studio.

Recently Nathan released Arena of Fire on Microsoft‘s Xbox Live Indie Games Marketplace. Designed as a test, it was his first game developed on Windows and he wanted to go through a complete development-release cycle.

Lately, Nathan has been working on a top-down space exploration action-adventure game codenamed Novastar. Its major focuses are missions, exploration, and space combat. Some planned features include: 4-6 coalitions (2 major, 2 minor, 2 other), lots of spaceships to purchase or commandeer, many weapons and ship upgrades, and multiple singleplayer storyline endings. He’s also been wanting to add online multiplayer and missions to accommodate 2+ cooperating players. Although he has developed a physics engine, he does not yet have the resources to focus on this as a major feature. Moreover, he seems to be running out of time.

“With getting married, and moving in the middle of June, I can’t afford to continue pursuing my passion of development full-time. I hope to get funded so that I can continue on my game, and provide a great resource for others”, says Nathan.

He then adds: “Finally, one of my dreams, in being a game developer, is to empower and help realize the dreams of my family and friends. My sister is an aspiring sci-fi novelist. I have hired her and given her the creative freedom to do the storyline, history, and background. This has the possibility of turning into a short novels project, and the higher development of a sci-fi world. And again, I’ve been in contact with a music composer, whom I quote, ‘I just think it would be cool to be able to have my stuff in a video game!’”.

Here is an early video of the game:

Under The Ocean

under the ocean
Under the Ocean (link) will be a direct sequel to Under the Garden and is being developed by Paul Greasley and Michael Reitzenstein with music from Chris T Geehan. It will of course be a platformer/survival game and it will use all the grants it can get to be an even better game.

Have a look at two devlog videos:  Part 1 & Part 2. Oh, and do visit