“Candy Wars” is a FPS with many innovative features!
You can build your own castle with the builder in the game and place your siege weapons wherever you want. You can use them to devastate the opponents’ castle or you can try to sneak into his castle and take him out with your crossbow. But be careful because in Candy Land everything is made of candies. So every time you kill an opponent you gain some, but then again each shot fired is wasting a few candies. So be efficient! You can play online not with one, but three other players in a free for all battle! Give them some sugar!
If we manage to win we plan on making more features for the multiplayer modes including team battles. And we hope to get a better server because we are experiencing a few problems now. Also we are probably going to change the graphics to more realistic ones.
Our team is called Traptics, and we are many! Just kidding we are only three people currently on this project, one game designer, one programmer and one 3D artist. Please help us grow stronger!
Dwarven Insanity adapts on the FPS games of old, “Quake” and “Unreal Tournament”, that accrued a huge community of players, and even still are thought of by many PC gamers as the pinnacle of first person shooters. Dwarven Insanity has an incredibly fast, fluid movement system, combined with projectile-based weapons, which bring in an intuitive but truly skill-based experience. All this, based in an entirely destructible environment, much like the terrain of “Worms”, which gives players a completely unique way of taking on the enemy, blowing huge holes in the terrain, setting traps and blowing the ground from the opponent’s feet. Combined with massive jumps, teleporting, and each Dwarf having a powerful jetpack, the gameplay potential for this game is new and varied. A multiplayer game like this is dependant on it’s community, and so a map editor will be combined, in order to give players the chance to create levels they desire. Dwarven Insanity will have a free-to-play model, with in-game purchases of weapon unlocks and skins, but with a focus to make sure there is no pay-to-win potential.
A one-man team, made up of me, Chris Tacey-Green, a 20 year old Computer Science student from Manchester University. I’ve had a large amount of experience already with a range of programming languages, 3D modelling, and character animation. This is my passion, I started producing Dwarven Insanity over 6 months ago, dedicating any, and all, time I have available to making this game in Unity 3D. Funds are obviously an issue, being a student I have very little money available for the game, and so marketing and generally getting the game publicised is tough. Booths at gaming conventions, advertising, and web hosting would be required in order to get the right community to see the potential of this game. The Indie Dev Grant would help hugely in pushing this game to completion, and helping it become exactly what the community want.
Imagine Tron meets Terminator in purple!
Running Cyborg is an arcade game that features FPS and endless runner elements.
The game is based on a high score system and set in an abstract virtual future.
It will be released for Android devices in 2014. A PC version is planned for later.
My Name is Marcus Horn and I am addicted to making Games! I tried to make epic games and failed miserably.
Now I make fun games!
Rebirth is a procedural survival horror sandbox game inspired by the likes of H.P Lovecraft, Silent Hill and Amnesia. Rebirth has been Greenlit on Steam and aims to successfully combine horror and action by using Day and Night as integral parts of gameplay. During the day Rebirth plays like a survival horror shooter with emphasis on survival. At night the game takes a turn for horror. Rebirth features procedurally generated horror events, buildings, and dungeons as well as procedural events and dynamic AI. We are creating a horror game that changes every time you play!
- Full Body Awareness – Look down, see your body. Check your body for injuries.
- AI with senses, goals and advanced behaviors. They hunt you, hear you, and interact with each other.
- Emergent gameplay – Random events scattered throughout the world. Perhaps you’ll walk into a house and the door will suddenly lock behind you, leaving you at the mercy of whatever vengeful entity lives within!
- Survival based gameplay – Scavenge. Find food, weapons, medical supplies, ammo, fuel, and scavenge for shelter. Try to survive the night.
- Barricade yourself and fortify a position.
- RPG and Roguelike elements
Dead Man Walking is group made up of a handful of people from all over the world. We work together through the magical powers of the internet tubes with the hopes of creating the game experiences we, as gamers, would like to see in games.
We pour all of our spare time and money into this project and have built all the systems entirely from scratch. We hope to use any funds from IDG to add things like Occulus Rift support as well as to pay for additional software to help us make the game better and better.
Who are you ?
We are Loft Games, a small UK based indie studio made up of 4 young people, each working on induvidual projects. We are primarily known for our RPGs and platformers but are interested in expanding. We may be young but we have been producing interactive software for over two decades when you combine our experience and we believe our fresh, new ideas could genuinely bring indie gaming to a new era, just as titles like Castle Crashers, Super Meat Boy and Minecraft have before.
What project will the Indie Dev Grant be helping you complete?
We plan to use the money to complete our unfinished FPS, RubyFire. RubyFire is an FPS which, hopefully, will make you think less of annual console series and more of genuine classics. Due to budget constraints, we have been keeping RubyFire in a dormant state for a few months now but are keen to get back on track with an aim of a release in Q3 2013.
While this is our first foray into the market of indie FPS, we hope that with your help and assitence, we can create an interactive experience with diverse gameplay as well as a strong plot, something we are taking very seriously, to the point that we plan on employing some of our more literally competent friends to create a diverse plot without holding back the progression of the gameplay. We plan to include open world sections, as well as closed levels and, should we be given sufficient funds, multiplayer segments, hosted on Loft servers.
We believe that RubyFire is perhaps one of the best games you could possibly support and you know your money will be going somewhere good. Instead of wasting money on expensive and pointless equipment, we plan to keep relatively low budget while still producing a great game.
What would happen to any excess money though? The fairest thing possible of course, it will be reinvested in future BiaB Indie Dev Grants.
Thank you for your time and I truly hope you consider Loft Games worthy of the Indie Dev Grant.