Imagine a world in ruins. All civilization as we know it has collapsed and only magic prevails. A specific type of magic: Archmagia. There are four elder guilds of powerful Archmages: Rune Carvers, Technomancers, Necromancers and Shamans, who are experts in twisting and molding mana to cast amazing spells and summon mighty creatures. These guilds have been preparing for the final battle. Now, war has been declared and the Archmages will draw upon their arcane powers to conquer their enemies and gain the final victory.
In Archmagia, you will cast a great variety of spells. You will also summon awesome creatures and command them so that they will crush anyone who is crazy enough to oppose your powers.
Archmagia is a trading card game with two great innovations:
A strategic component: creatures and spells are deployed over a real 3D battlefield with stunning visual effects.
Each Archmage will have his own chamber. Chambers will be fully customizable: for example you will have the ability to add ancient artifacts, and powerful items. Your Archmage will have his chambers teleported to the battlefield, so a great chamber will add an important strategic component to the battles the Archmages will fight.
Many-Worlds is an augmented reality company created back at 2009. We mainly develop multi-platform augmented reality software. We have a great background developing with Unity 3D and creating amazing 3D content for our apps. We have been looking for the opportunity to work in this game for several years. Now, we have decided to make it real, and we are financially supporting the development with great efforts. We are pretty excited about it and we want it to become a reality. Out team is currently formed by a programmer (Alvaro), a character designer (Adrián), and a generalist CG artist (Elias).
Lejendary is a quick, pick-up-and-play roguelike. It removes all of the complexities and gets down to what really matters: killing enemies and getting sweet loot!
Inspiration for the game came from games such as Desktop Dungeons and Paramaters.
I’ve been making free indie games for a while now. You can play my most recent ones at: http://tiniglob.com
I’ve decided to use Pirency Studios as the brand name for my commercial games. I’m hoping to release a highly polished, free version of Lejendary as it’s first official release.
Right now, any money that I receive is going to be used to complete Lejendary.
Glorious: Companions is a vast, multi-player strategy & tactical game, inspired by titles such as Mount & Blade, Heroes of Might and Magic series and Tactics Ogre. It’s a project that has been in the works for the past 4 years and even longer if we count the concept and mechanics that existed before in Dushan’s original fantasy pen-and-paper RPG system.
You start off as a Lord Commander of one of the factions of the Navaroth world. You get your basic troops, basic gear and you fight your way up to gain influence in the game’s online world. And whether you are from the Kingdom of Anderia, lands of the wild Scarres or perhaps from one of the Valrenay cities, you will want to get more power.
Joining a powerful house, family or alliance, winning a city siege, sitting right next to the other Family Heads in the Council, or even becoming a king and making decisions that will affect everyone in the game – there are lots of goals that each player can set for himself.
The battles are played out in a classic turn-based format. The mechanics, that have been tested and designed for years, are demanding and yet rewarding for both sides.
There are lots of complex aspects that players need to learn if they want to get an edge on the battlefield.
Different weapons pierce different types of armor and have different characteristics (some can even one-shot certain units), wounded units have a number of negative effects on them, your attacks differ based on what part of the body you hit, hell, even a Deployment Phase plays a big role.
But don’t worry, my friend. You’ll have plenty of time to hone your skill. Even if you so happen to lose a game or two, you’ll still enjoy the small victories of your soldiers (Like your favorite archer scoring a meaty headshot, or your mighty gladiator going on a killing spree. All of which resulting in bonus experience points.).
We are a 3-men, Polish team – Spiffy Goats. We’ve left the college to be able to continue developing this ambitious project on a shoestring budget.
SwapQuest is a mix of rpg and puzzle game elements. You have to swap the tiles to build a road for the prince/princess. Collect gems, fight monsters, buy or find equipment, avoid traps, but above all don’t get caught by the evil horde at the bottom of the screen. The game features an epic journey through over a dozen different areas, each with their own unique enemies, special tiles and graphics. A branching path through the game world, two playable characters each with their own strengths, and a customizable character development allow for multiple playthroughs. A New Game+ will present an even greater challenge for all the SwapQuest experts. Add massive boss fights, character classes with powerful and diverse abilities, and an enchanting soundtrack and you’ve got a game that will keep you busy for hours and hours. A release is planned for February 2014 for iOS, Android and WinPhone.
Rebusmind is a team of young indie game developers based in Berlin, Germany. We create games for mobile devices. We place our focus on well-known and loved concepts and improve upon them by adding a unique twist. So far we have developed and released four games for Android devices and one game for iPad. There’s also our first Windows 8 game ScapeGhost, which can be found on the Windows Store.
Savage: The Shard of Gosen is equal parts inspired by the Conan stories by Robert E. Howard, my fascination with Zelda II (the black sheep of the Zelda family, hehe), other games of its ilk (like Gargoyle’s Quest) and a healthy dose of general barbarian fetishism.
The final product will (hopefully) include a varied, somewhat open world to explore, an interesting little tale filled with machismo, magic and muscles, day/night cycle, overworld hunting/tracking, lots of action/platforming, fun melee system and some mild RPG elements (item use, leveling up, gear, crafting and the like).
My name is Matt Fitzgerald and over the last year I’ve taken up work as a freelance artist, working on projects involving music, animation and film. I have been working on Savage: The Shard of Gosen for almost 4 years. It started out as a hobby project, trying to make a game for my then 5 year old brother. It’s grown in scope since then and is nearing completion, despite all sorts of wrenches thrown at it including an apartment fire (the game survived: yay!). The grant would help me cover things like submission and copyright fees, and living expenses.
Elliot Quest is an adventure/RPG inspired by Zelda II: The Adventure of Link, one of my favorite games. In Elliot Quest, players explore the mysterious Urele Island in search of an ancient demon.
Elliot Quest Features
· An expansive island to explore with over 16 unique bosses
· Customize your character with an engaging Level-Up System
· Chain attacks to make enemies drop more items
· Experiment with different magic attacks to defeat Elliot’s enemies
· Solve puzzles to find hidden crystals and access secret areas
· 3 unique endings based on moral decisions
· Original Music by Michael Chait — listen at https://soundcloud.com/michael-chait-music/sets/elliot-quest
After Elliot’s wife disappears, he falls sick and attempts to take his own life–only to discovers that he can’t die. Plagued by nightmares and growing weaker by the day, Elliot seeks out a local Sage, who tells him that he’s the victim of a rare curse. A demon called a Satar is slowly consuming Elliot’s vitality.
If Elliot can’t find a cure to the curse before it’s too late, he will become a Satar. His only hope is to ask for the help from one of the island’s Guardians, who have kept the Satar from taking over Urele. Elliot can’t die–but he’s still running out of time.
Animuz Games was started by me (Luis Zuno). I’ve been a web designer and developer since 1999. Before I started Elliot Quest, I made a small puzzle-platform game where you control a pink jelly creature — http://gamejolt.com/games/puzzle/slimer/12647/. But Elliot Questis the game I always wanted to make. Over the course of Elliot Quest’s development, however, several people have showed their interest in the game and offered to help out—there are a lot of Zelda 2 fans out there! Now Ansimuz games consists of collaborators from Mexico, the United States, and Canada!
Luis Zuno – Game Art & Development
Michael Chait – Music Composing
Daniel Homan – Game Narrative
Ian Sean – Code testing, Project Manager, Author of Cloaks & Spells
Tim Kelly – Additional Booklet Art
DAoW is an online text-based MMORPG. The game was originally opened in early 2002, but has since go back into an alpha/beta phase due to some major coding issue with the updates in coding languages. There have been 5 previous “Generations” of the game (like expansion in other games). Currently I am developing Generation 6, updating the layout, user interface, adding in new features like crafting, a new quest system, a 2d (text based) world, and the ability to join together and go to war with other clans. This is a story driven game with a very in depth story line that is fun and ever changing depending on how things happen within the game itself. It is a player driven story, totally unscripted and ever changing.
My name is David Good, I am 26 years old and I have been working on Wythia since my freshman year of college (back in 2006). I was in the military, and have recently left the service. I have been coding since high school and have taught myself almost everything I know. I have some amazing ideas, and concepts that I want to bring into the world, and I feel an ignored area in the gaming world is the basic text based game. They allow for a different type of play style, more imagination, creativity, and you can play it anywhere, on any device, it is compatible with anything that has a web browser!
The Curious Expedition is a roguelike-strategy-puzzle-game set in the late 19th century in which you will venture on unprecedented expeditions to regions never seen before.
Put on the pith hat and khakis of a famous explorer and make your way through a lush, procedurally generated world full of wonder and mystery. Visit and interact with the land’s natives. Enter villages to trade and communicate with local tribes that are unknown to mankind.
Interact with exotic natives and wildlife. Battle jaguars and gorillas and, yes, dinosaurs and zombies. Loot mysterious temple ruins to gain fame and treasure, but watch out for deadly traps and curses that will compromise your men and the whole world around you.
As you explore and interact with the world, your actions will cause the region to gradually go out of balance, until the trail of chaos you left catches up and forces you to run for your life.
We’re two guys, working on a game we love for more than 1 year now, while still having our regular 8 hours day jobs.
Our goal is be able to go full time with The Curious Expedition. We want to work on games that would never be funded by a big publisher, but inspire us as gamers as well as developers.
SwapQuest is a mix of rpg and puzzle game elements. You have to swap the tiles to build a road for the prince/princess. Collect gems, fight monster, buy or find equipment, avoid traps, but above all don’t get caught by the evil horde at the bottom of the screen. The game features an epic journey through 12 different areas, each with their own unique enemies, special tiles and graphics. A branching path through the game world, two playable characters each with their own strengths, and a customizable character development allow for multiple playthroughs. A New Game+ will present an even greater challenge for all the SwapQuest experts. Add massive boss fights, character classes with powerful and diverse abilities, and an enchanting soundtrack and you’ve got a game that will keep you busy for hours and hours. This is a very early version and only includes the basic features of the game, but it should give a first impression. A release is planned for Fall 2013 for iPad and Android tablets. We’re looking into the possibility of a PC version, too. Stay tuned for news and updates on our website.
Rebusmind is a team of young indie game developers based in Berlin, Germany. We create mobile games for Android and iOS devices. We place our focus on well-known and loved concepts and improve upon them by adding a unique twist. So far we have developed and released four games for Android devices and one game for iPad. There’s also our first Windows 8 game ScapeGhost, which can be found at the Windows Store.
Rebirth is a procedural survival horror sandbox game inspired by the likes of H.P Lovecraft, Silent Hill and Amnesia. Rebirth has been Greenlit on Steam and aims to successfully combine horror and action by using Day and Night as integral parts of gameplay. During the day Rebirth plays like a survival horror shooter with emphasis on survival. At night the game takes a turn for horror. Rebirth features procedurally generated horror events, buildings, and dungeons as well as procedural events and dynamic AI. We are creating a horror game that changes every time you play!
- Full Body Awareness – Look down, see your body. Check your body for injuries.
- AI with senses, goals and advanced behaviors. They hunt you, hear you, and interact with each other.
- Emergent gameplay – Random events scattered throughout the world. Perhaps you’ll walk into a house and the door will suddenly lock behind you, leaving you at the mercy of whatever vengeful entity lives within!
- Survival based gameplay – Scavenge. Find food, weapons, medical supplies, ammo, fuel, and scavenge for shelter. Try to survive the night.
- Barricade yourself and fortify a position.
- RPG and Roguelike elements
Dead Man Walking is group made up of a handful of people from all over the world. We work together through the magical powers of the internet tubes with the hopes of creating the game experiences we, as gamers, would like to see in games.
We pour all of our spare time and money into this project and have built all the systems entirely from scratch. We hope to use any funds from IDG to add things like Occulus Rift support as well as to pay for additional software to help us make the game better and better.