The Indie Dev Grant

by Bundle In A Box
Strategy

Hunters of the Dead

HuntersOfTheDead

The Project:

“Hunters of the Dead” is a roguelike real-time tactical Strategy/ Rpg taking place in a world of terror.

You are a “Hunter”! Your aim is to defeat the evil forces of the undead through a series of choices and battles. You have to use your wits while you explore the city, in order to secure the buildings you need, which can provide valuable resources such as weapons, gadgets and additional hunters! But you have to be very careful, because once the undead get to you, you won’t have to worry only for your life but for the lives of your fellow hunters as well. If one of them dies, he is gone for good!

Do you have what it takes to survive?

The Team:                 

Our team is called Traptics, and we are many! Just kidding we are only three people currently on this project, one game designer, one programmer and one 2D artist. We are doing our best to complete “Hunters of the Dead” but we need your help in order to purchase music and SFX for our game along with some other features.

The Link:

https://www.facebook.com/Traptics

Goblin Quest – Escape!

GoblinQuestEscape

The Project:

Goblin Quest: Escape! is a dungeon crawler and reverse tower defense game, designed to please both casual and serious gamers. You control Mook, a goblin that has to find a way out of dungeons while avoiding traps and towers, collecting loot and sometimes completing other objectives. You cannot attack enemies directly but you have abilities and items to help you.

There are both equipable / usable items and pieces of clothing you can obtain. The items provide passive buffs and active abilities, the outfits provide passive buffs that affect you as long as you have them equipped. Item and outfit combinations allow for dozens of different strategies on each map.

Our primary release target is mobile, but if we have enough resources we may release a PC (Windows, Mac and Linux) version of the game that’s designed to be a standalone DRM-free experience. Of course our dream would be to also release it on mainstream consoles (last- and current-gen), but I feel that is a bit out of our reach. Oh, and an OUYA version is going to be shipped as well, some time after the mobile versions.

The Team:

Our core team consists of two people. Daniel Kalmar is the lead programmer, Máté Veres is the lead designer and 2D artist. This is the first indie game for either of us. Daniel is a programmer by trade and has some professional game industry experience in mobile development. Máté has worked as a 2D artist for years, mostly doing licensed and outsourced art for other games.

The Video:

https://www.youtube.com/watch?v=nWNU9i6cvH8

The Demo:

http://botbiteindustries.com/downloads/

The Link:

http://botbiteindustries.com/

Rune Lords

RuneLords

The Project:

Rune Lords is a collectible card game but with a gameplay twist , you have to draw runes on screen, custom gestures, to activate the card’s skill. Each player should choose from over 60 cards , divided among six element and build a team of five cards, with a maximum of one card per element.

What makes Rune Lords really stand out, is that you actually have to do something during your match, victory is not just one click away. You need strategical thinking to prepare a good card setup and the ability to use the right skills and as many of them as you’re able in the ten seconds allowed to draw the runes.

The game will feature both a single player, where you will be able to collect cards, currency and items, and a live PvP arena with a monthly reward for all players. The nostalgic and beautiful pixel art set up for a unique experience engaging older and new players from all over the globe.

The Team:

Dragon Slayer Studio is a small indie team founded in the early 2013 , by 3 italian game devs : Fabio Cadario , Johnny Picciafuochi and Simone Verde. Shortly after Manon Dreijer from Netherland joined the team helping out as a pixel artist. Marc Greenwood lately joined us, taking care of music and sounds. We are a bunch of busy people trying to get a name in the mobile game industry in our spare time , developing game for everyone to enjoy.

The Link:

http://www.ds-studio.org/

Collegia

Collegia

The Project:

Rome, 1st century BCE: In a time of transition, the inner workings of the city are left to its people, many of whom have united into syndicates called collegia. As a collegium leader, carry the community to prosperity, whether by gaining the admiration of your countrymen or by working in the shadows to undermine your opponents. Seek wise counsel in your dealings, be they above or below board, but keep a sharp eye out lest one of your advisors decide they could do a better job.

Know that every decision will have consequences beyond your sight and that history shan’t unfold the same way twice. When a mighty warrior is brought before you, rumored to be a legendary Amazon, will you take her in and leverage those whispers for greater notoriety and underworld influence? Or will you put her on display in the gladiator pits, for huge crowds and even bigger profits? And who’s to say this Amazon won’t have her own plans?

Your every decision will send ripples out across the face of Rome, whether so slight as to pass unnoticed beneath a paper boat or of such gravity to topple a nation.

And remember: fortes fortuna iuvat!

The Team:

Art: Alison Cooley makes, does, and thinks things. She is a sometimes artist, curator, writer, educator and art historian based in Toronto.

Writing and Research: Hadley Staite is a current student in Classics at the University of Toronto. The time for dreaming of Rome has passed. Now is the time to rebuild it!

Programming and Game Design: Berv has been wading further and further out into the swirling waters of game design and now seeks to kick it up a notch. An incredible collaboration, you say? Don’t mind if I do!

The Link:

http://www.berv.ca/

Barrels & Bulls

barrels

The Project:

Barrels & Bulls is an Action Strategy game that puts you in control of a pair of rodeo clowns on their quest for greatness, or at least another night of hot beans. Draw out paths for your clowns to follow to help keep each other from meeting the dangerous end of the burger. Distract bulls and protect lazy cowboys using whacky tools, then jump in a barrel right before getting shishkabobbed. As you progress you’ll face not only some truly fierce bovine, you’ll also have to deal with a series of escalatingly hightech robobulls. Luckily the tools you have get better too! You might start with a moldy wooden barrel, but before long you’ll have rocketpropelled bull blasters. Stay in the rodeo circuit long enough, and you’ll be the best clowning team ever!

The Team:

One and a Half Beards is a two man team composed of an artist and a designer on a quest to make whacky, verbcentric games. We’re based out of Austin, TX and powered on breakfast tacos. We like our games to have a sense of humor, to be easy to pick up, but hard to master. We’re not concerned with getting soldiers to shoot zombies, we’re concerned with how monkeys and dogs would fight in space. We have fun making our games, and we think you’ll have fun playing them.

The Video:

http://www.youtube.com/watch?feature=player_embedded&v=MMDYcgN7vPY

The Link:

http://www.oneandahalfbeards.com/

Hunters of the Dead

Hunters of the Dead

The Project:

“Hunters of the Dead” is a roguelike real-time tactical Strategy/ Rpg taking place in a world of terror.

You are a “Hunter”! Your aim is to defeat the evil forces of the undead through a series of choices and battles. You have to use your wits while you explore the city, in order to secure the buildings you need, which can provide valuable resources such as weapons, gadgets and additional hunters! But you have to be very careful, because once the undead get to you, you won’t have to worry only for your life but for the lives of your fellow hunters as well. If one of them dies, he is gone for good!

Do you have what it takes to survive?

The Team:

Our team is called Traptics, and we are many! Just kidding we are only three people currently on this project, one game designer, one programmer and one 2D artist. We are doing our best to complete “Hunters of the Dead” but we need your help in order to purchase music and SFX for our game along with some other features.

The Link:

https://www.facebook.com/Traptics

Okhlos

Okhlos

The Project:

Okhlos is a game about an angry mob of ancient Greeks who set out to free the world from the gods’ tyrannical reign, while destroying pretty much everything in their way.
You will have to lead the mob throughout the main Greek cities, facing in each of them unique challenges based around the god that is worshipped there. You will have lots of fighting in Sparta, plenty of thinking to do in Athens and a lot of partying when facing Dionysius. You get the idea! Also, each unit will have its unique set of skills, making the mob unique each time you play. There will be heroes, warriors, philosophers, chickens, slaves and much more!
It is not easy to fit Okhlos into a genre. It has plenty of action but also some strategy and puzzles, sometimes all mixed in a weird way. What is sure about it, is that it has amazing 2D pixel-art sprites in a 3D world with dynamic lighting, and it is aimed to be released in early 2014 for PC/Mac/Linux.

The Team:

Okhlos is being developed by a pair of game developers from Argentina, Roque and Sebastian. Hi! Almost two years ago we left our jobs in the gaming industry to start making our own games and that is what we are doing today, working full time on Okhlos, our second project. You can follow all our updates from our website: www.coffeepoweredmachine.com

The Video:

http://www.youtube.com/watch?v=xxteuoRR1r4

The Link:

http://www.okhlos.com/

Archmagia

Archmagia

The Project:

Imagine a world in ruins. All civilization as we know it has collapsed and only magic prevails. A specific type of magic: Archmagia. There are four elder guilds of powerful Archmages: Rune Carvers, Technomancers, Necromancers and Shamans, who are experts in twisting and molding mana to cast amazing spells and summon mighty creatures. These guilds have been preparing for the final battle. Now, war has been declared and the Archmages will draw upon their arcane powers to conquer their enemies and gain the final victory.

In Archmagia, you will cast a great variety of spells. You will also summon awesome creatures and command them so that they will crush anyone who is crazy enough to oppose your powers.

Archmagia is a trading card game with two great innovations:

A strategic component: creatures and spells are deployed over a real 3D battlefield with stunning visual effects.
Each Archmage will have his own chamber. Chambers will be fully customizable: for example you will have the ability to add ancient artifacts, and powerful items. Your Archmage will have his chambers teleported to the battlefield, so a great chamber will add an important strategic component to the battles the Archmages will fight.

The Team:

Many-Worlds is an augmented reality company created back at 2009. We mainly develop multi-platform augmented reality software. We have a great background developing with Unity 3D and creating amazing 3D content for our apps. We have been looking for the opportunity to work in this game for several years. Now, we have decided to make it real, and we are financially supporting the development with great efforts. We are pretty excited about it and we want it to become a reality. Out team is currently formed by a programmer (Alvaro), a character designer (Adrián), and a generalist CG artist (Elias).

The Video:

https://www.youtube.com/watch?v=FfEA9e0kCNI

The Link:

http://www.archmagia.com/

Glorious: Companions

GloriousCompanions

The Project:

Glorious: Companions is a vast, multi-player strategy & tactical game, inspired by titles such as Mount & Blade, Heroes of Might and Magic series and Tactics Ogre. It’s a project that has been in the works for the past 4 years and even longer if we count the concept and mechanics that existed before in Dushan’s original fantasy pen-and-paper RPG system.

You start off as a Lord Commander of one of the factions of the Navaroth world. You get your basic troops, basic gear and you fight your way up to gain influence in the game’s online world. And whether you are from the Kingdom of Anderia, lands of the wild Scarres or perhaps from one of the Valrenay cities, you will want to get more power.

Joining a powerful house, family or alliance, winning a city siege, sitting right next to the other Family Heads in the Council, or even becoming a king and making decisions that will affect everyone in the game – there are lots of goals that each player can set for himself.

The battles are played out in a classic turn-based format. The mechanics, that have been tested and designed for years, are demanding and yet rewarding for both sides.

There are lots of complex aspects that players need to learn if they want to get an edge on the battlefield.

Different weapons pierce different types of armor and have different characteristics (some can even one-shot certain units), wounded units have a number of negative effects on them, your attacks differ based on what part of the body you hit, hell, even a Deployment Phase plays a big role.

But don’t worry, my friend. You’ll have plenty of time to hone your skill. Even if you so happen to lose a game or two, you’ll still enjoy the small victories of your soldiers (Like your favorite archer scoring a meaty headshot, or your mighty gladiator going on a killing spree. All of which resulting in bonus experience points.).

The Team:

We are a 3-men, Polish team – Spiffy Goats. We’ve left the college to be able to continue developing this ambitious project on a shoestring budget.

The Link:

http://spiffygoats.com/games/glorious-companions/

Morphium

Morphium

The Project:

Morphium is an evolving project. We’re on our eighth prototype concept now. The focus is to find a gameplay experience that is really compelling, and is within our limited capacity to deliver. During this iteration, we’re focused on a card game.

We’ve constructed a compelling cyberpunk universe for Morphium. In the near future scientists discover the titular material: Morphium. It’s a crystaline composite of germanium and a few other metals. Morphium was immediately useful as a replacement for silicon in computer chips. Since germanium is comparatively hard to find, the price skyrocketed. Morphium provides the “magic” for the game world. The game takes place in a mining colony on the verge of war. Those with more morphium are able to use that power to take it from the rest.

The player has a morphium engine, which generates morphium every turn. During a turn, a player takes exactly one action. Those actions are: Switch module (draw card), upgrade engine, activate module. You always have a module installed in your Arm, Head, Chest and Leg slots. Each slot has a seperate deck, and does different sorts of things. When you upgrade your engine, you get an extra morphium / turn.

The Team:

The goal of Arkebus is to create an open game development environment.  To us, openness means that anyone who is interested should be able to help make games, and should be fairly compensated for their efforts.  If you want to run the forums, great!  If you want to do PR, we need that too!  If you want to make art, we’ll make sure you get your share.  Once the game comes out, money will be distributed to each participant according to the value of their contributions.

The Link:

http://www.arkebus.com/